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OOC: The Sandorian Adventures! Swords & Sorcery!

#1 User is offline   Nessa Arandur Icon

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Post icon  Posted 18 March 2009 - 01:20 AM

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Welcome to
The Sandorian Adventures!


:prdg: :prdg: :prdg: :prdg: :prdg:

After some thought and a slow start to recruiting players, I've decided to make this RPG an "Open RPG". That is, there's no direct Game Master, and anybody can join and participate in it without having to follow a set story line. That doesn't mean we can't have a story line, or more than one at the same time if people want. As Achi says, the sky is the limit. ^_^

For those of you who want some sort of storyline to follow, or even just an idea of some background goings-on in the world, the original idea for this RPG still stands for use (located at the bottom of this post). If not, feel free to start posting whatever you wish. All that's required is that you post your character profile in this forum. :D There is info below to help you add flavour to the lands your character visits. I look forward to reading your posts!

Character Profile Template:
:prdb: [b]Name:[/b]
:prdb: [b]Physical Description:[/b]
:prdb: [b]Physical Skills:[/b]
:prdb: [b]Brief History/Bio:[/b]
:prdb: [b]Character Flaws:[/b]
:prdb: [b]Character Strengths:[/b]
:prdb: [b]How your character spent the last week before the RP/story began:[/b]


Here are some maps to whet your appetite for adventure!
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These maps have certain things written under the regional name, usually "Uterine Matriarchy" or something like that. Except in the case of Lothaire and New Sylvanland, just ignore those. While the land is divided into regions, within those regions aren't always unified governmental bodies. Think Conan's "Hyborean Age", when many of the cities and towns were city-states of their own, each with a queen or king and its own militia.

New Sylvanland is a region that was historically invaded by foreigners from across the ocean. They basically beat the local city states of the region into submission and forced their own culture and practices onto the survivors. This happened over a hundred years ago, so while there are still pockets of resistance, the New Sylvanlanders have total control and are not in danger of being overthrown. Add to that the fact that no New Sylvanlanders have been able to contact their homeland in about a century, many believe they are cut off and nobody knows why or how this came to be. No new ships have arrived bearing new settlers, and no ship that sets sail back to Sylvanland is ever seen again - unless it's in pieces, impaled by shoals or washed up on shore.

So New Sylvanland is also matriarchal - the inheritance laws go through the mother - and they are a united country, unlike those surrounding it. It has been unable to stretch its borders because Kadghest, whom it shares a border with, is home to some of the most ferocious fighters in Sandoria, and they are jealous of their territory.

Other points of interest... Hmm. Khorus City is home to the only university in Sandoria. It's a university for both magic and academia. Sanbaya is very empty (being desert-like), which means most of the population is clustered around the coastal regions and river systems in cities and towns that have arisen where the land is arable enough to support them. That doesn't mean there aren't a plethora of tribesmen and dangerous what-have-you riding around in the remote parts. :devil2:


To give you a feel for the flavours of the lands, they are all loosely based on some earth culture. Don't make the mistake of assuming the religions or whatever are the same - just some of the basic aspects of the cultures. The rest you can make as creative as you'd like. :)

:prdg: Lothaire is French-based. The lines of descent are inherited through the mother. Men and women are seen and treated almost as equals, including as warriors or rulers. Women are seen as slightly more important because they are the mothers, and the ones through whom the lineages are passed. While a man might not be sure when a child is his, the woman always knows.

Major Trade Goods:
In:
Wool, cloth, tin, cattle, hides, feeds and fodders, northern furs, luxury items, pitch, tar, rope.
Out: Sweet wines, silk, spices, cheeses, apples, wheat, beef, pork, poultry, seafood, woad (source for making blue dye), glass, luxury goods, weapons and weapon technology (sometimes magical), furs, linen, canvas, salt.


:prdg: Janjing is Chinese-based. The islands nation is ruled by an Emperor. Women and men are not held as equals, which might be one reason why the Emperor is willing to help Roul. Men are warriors and rulers, while women are not permitted such responsible roles. Women can use magic, but it is a strictly defined use of magic that is all about home and hearth, things of "nature", and so forth. Certainly nothing truly powerful or martial (as far as the men know). This doesn't mean that women aren't capable of using the same types of magic as men (if only they were taught), only that women are forced by the dictates of societal tradition, custom, and history to use only the kind seen by men as "non-combative" and/or "non-compulsive".

"Women's magic" being things of "nature", and "home and hearth" still keeps open a lot of very subtle magical skills for women - which, perhaps their men don't know about. It's considered beneath a man's notice to pry into "women's things". Right underneath their noses, their women might harbour skills that could make gardens bloom out of nothing - or cause lianas to trip up a band of attackers while she grew thorn bushes to tear them apart. Embroidering or calligraphy using the blood of an enemy or that of a friend might be their way of weaving spells of mental confusion or powerful, subtle spells of protection. Their herb lore might include a cornucopia of poisons as well as healing herbs. Be creative and subtle. These are not things the women would EVER do in front of their men, for the men, above all, must not know they're capable of these things.

Janjing is largely vegetarian (due to religious beliefs), so meat is rarely imported, though they eat seafood.

Major Trade Goods:
In:
Gold, timber, wheat, soybeans, sorghum (used for fodder), sugar, deer skins, glass, paper, books, coins, textiles.
Out: Major exporter of ores (especially copper and silver, and iron), metalwork (country has greatly skilled metalsmiths), ornaments and vessels made of brass, silk, dyes, tea, incense, spices (e.g. pepper, cinnamon, nutmeg), rice wine, millet, exotic perfumes, porcelain, rice, drugs (e.g. narcotics such as opium or medicines), diamonds, swords, cowry shells, sulphur, jade, whalebone, fish (sardines, skipjack tuna, crab, shrimp, salmon, pollock, squid, clams, mackerel, sea bream, saury, tuna, amberjack), folding fans, oilseed, apples.


:prdg: Baraz is Turkish-based. Comprised of city-states who are bigger on trade than warfare, Baraz is a wealthy land with inhabitants who are also merchants - a canny and ingenious lot who gleefully enjoy one-upping anyone and everyone in trade, especially the Emperor of Janjing.

Major Trade Goods:
In:
Soap, silk, luxury items, spices, fish, lumber, armour, weapons, whalebone.
Out: Heavy fabrics (e.g. knotted carpets), textiles and clothing, silver, iron, wool (highly prized), cotton, Janjing silk, fruits, nuts, cereals, olives, hazelnuts, pulse, citrus, soybeans, chickpeas, sugar beet, tobacco, textiles, ceramics, mastic resin, livestock (especially horses), paper, precious stones.


:prdg: Khorus: is Arabic-based. A land of powerful sorcerers, Khorus has made a name for itself as the learning hub of Sandoria. Academics and magic-users come from near and far to attend the only university in the land. Khorus City is its home, and the City is ruled by the Sorcerer's Council. The rest of Khorus is ruled as city-states, but there is little in-fighting, because the Sorcerer's Council is a powerful force in the country and dislike disorder. They have been known to forcibly bring peace to nearby warring city-states. Their reasoning is not to take over the land - they have no interest in ruling all of Khorus. Their one pursuit is knowledge, and they hate anything that might distract them from that pursuit, or cause others to fail in their search. Women and men are equals, in magic and martial skills.

Major Trade Goods:
In:
Paper, books, Janjing silk, precious stones, wheat, fruit, vegetables, weapons, armour, fish.
Out: Animals, fodder, carpets, satin, chickpeas, copper, iron, naphtha, magical artifacts, paper, and textiles.


:prdg: Kadghest: A land of warriors, Kadghest would have taken over the world had they been interested. Instead, they squabble among themselves, pitting war clan against war clan. The eastern Kadghesti follow the Warrior Goddess Taramis, and her consort, the God Roarban. The western part of Kadghest believes, however, in the Demon Lord Rek and his Demoness Queen Silvak. The two regions are at constant war. The eastern cults are darker and more intolerant of outsiders. The western Kadghesti are merry warriors who love a fight, and a drink, and are happy to let outsiders pass through their borders and live in their cities. Anyone who comes to live in Kadghest learns quickly that the only way to do so successfully is to fully integrate with them, taking on their clothes, customs, holidays, and cultural practices. About the only thing the Kadghesti don't tolerate are strangers trying to subvert or change their culture in any way. They're scornful of the New Sylvanlanders and have pleasant dealing with the Khorosians. Not much happens by way of ocean trade as the eastern Demon cults control that part of Kadghest and do not like any contact with outsiders. The rest of Kadghest is more than happy to participate in overland trade, and will readily join the great Sandorian Caravaneers to protect their cargo until it reaches New Sylvanland. For an eastern Kadghesti, any excuse to fight the cultsmen will do. Men and woman are seen as equal in all ways.

Major Trade Goods:
In:
Spices, textiles, coins, fish, weapons and armour, luxury items.
Out: Amber, flax, cereals, chickpeas, precious stones, pitch, tar, fur, hemp, honey, slaves, tallow, wax, copper, iron, lead, silver, wine, coal, hazelnuts, cherries, figs, apricots, quinces and pomegranates, weapons and armour.


:prdg: New Sylvanland: A little French, a little Elvish. A people who have invaded from across the sea and then been left alone, basically, with no contact to their homeland. When once they thought they might return, now they have become resigned to their situation and have put all their efforts into subjugating the people who inhabited that bit of land before them and making them fit the Sylvanland culture. Not Elvish in the sense of pointy ears and such physical characteristics, but in their pursuit of 'beauty' in all its forms. They renamed every place in New Sylvanland and harshly culled all the "ugly" elements of their new land. Deformed babies are killed and the New Sylvanlanders see nothing immoral about spilling blood to ensure the "beauty" of their new land and the continuance of their culture. They particularly hate the religious practices of other lands, especially those that once belonged to the people they subjugated.

Major Trade Goods:
In:
Wool, cloth, tin, cattle, precious stones, amber, wheat, hides, textiles, furs, rope, luxury items, metallurgy, artwork.
Out: Beef, pork, poultry, fish, dairy products (e.g. cheese), sugar beets, sweet wines, timber, woad (source for making blue dye), coal, luxury goods (e.g. furs, precious stones, glass), linen, canvas, salt.


:prdg: Sanbaya is African-based. Yeah, not very original, sorry. :( But like I said, there's lots of empty space for your own ghoulies or evil cults, etc. Women are prized as the bearers of children. Children mean pretty much everything to the people of Sanbaya, where life is harsh and many don't live past their thirtieth birthday. Women can be warriors, but a woman is seen to be more valuable if she is a mother. For a woman to be a warrior is seen as somewhat unfair to those she fights, because men do not like to kill women. This attitude has made female warriors very scarce in Sanbaya, where the men are always fighting over land. Women are "stolen" from other tribes, but treated very well (if you can say that about one who has been kidnapped). It's simply the way of their world.

Major Trade Goods:
In:
Armour, weapons, lumber, cattle, hides, textiles, silk, cereals, wines, luxury items, cowry shells.
Out: Cotton, gold, ivory, salt, flax, paper, linen, goats, sheep, camels, groundnuts (peanuts), sorghum (used for fodder), millet, gum, sugarcane, cassava (tapioca), mangos, papaya, bananas, melons, sweet potatoes, sesame; sheep, livestock, cocoa beans.



Plot Idea #1:

In the realm of Lothaire, right of succession is uterine - that is, decided through the mother. The land is ruled by the female Regis and her brother (or closest male relative), the Roi. The sister is the head of this arrangement, as the linage descends through her. When a Regis dies and her brother or male relative remains, he is no longer be named Roi, but Regent for the Dauphin (the Regis' heir, who will be the daughter or niece of the Regis) and her Roi. If the Regis has no female children, the line passes to the daughter of her closest female relative by order of eldest.

In the year 1681 KE (Fall of the Kurchan Empire), Lothaire mourned the passing of their beloved Regis Danielle. Her brother, Roi Corin, was immediately pronounced Regent. He turned his attention to training his young niece Alayna. But Corin's own son Roul was unhappy with the traditional method of rulership in Lothaire, and decided to take matters into his own hands. Destined to rule alongside his cousin Alayna, instead Roul waited until she was crowned Regis, and he Roi. Then he murdered her with his bare hands, then his own father, and sought to keep the throne for himself.

Turmoil beset the island nation at the highest levels. Newly demoted to Regent, Roul sought to end the lives of his female relatives, knowing the inheritance laws would always favour them before him. But the Alayna's young cousin - the daughter of Danielle's youngest brother, was spirited away from the capital, Andrion, and taken to a place of safety. Oriane is her name, and her parents escaped with her to the neighbouring nation of Baraz.

The country rose against the ambitious Roul, but his supporters were numerous and powerful. Many of the forces fighting on his behalf were foreign, with the look of those from the Janjing Empire. Roul crowned himself King of Lothaire, and in a strange move, outlawed magic from the land. The Sorcerer's Council, which previously governed and policed magic use, was now employed to create a barrier of non-magic around the island, making it impossible for anybody - allies and enemies alike - to use magic within the boundaries of Lothaire.

Years passed, and Roul has reigned uneasily, settling squabbles and committing mass genocide against his own nobility in his quest to put his own supporters in positions of power and remove all opposition. The only thorn in his side is his missing cousin Oriane, the true heir to the throne. Throughout the years he has pressed for her death, sending all manner of Seekers abroad to track her and kill her. But hidden well away, the Dauphin has grown in stature and knowledge of who she is and what she must regain from her wayward and wicked cousin.

At her coming of age, Oriane was quick to take control, travelling away from her protectors in order to broker an agreement with those whom she sees would be the most help to her - the sorcerers of Khorus, and land ruled by magic and unequalled in power and knowledge. Speaking to them of terrible sorcerous crimes perpetrated by her cousin, she asked their aid to end the suppression of magic Roul has enforced on her people. Her busy spies have reported that her cousin dabbles with foreign gods and dark powers. Only an ancient artefact of power will allow her to break Roul's stranglehold over her people. Horrified by the stories collaborated by their own spies, the Sorcerer's Council agrees.

But the artefact of power is no easy thing to find. The Dominion Jewel is said to be guarded by the Snake-Demon Bakkis, deep in the heart of the desert land to the south, Sanbaya, where heathens and tribesmen kill intruders without compunction.

This quest, to restore the rulership of Lothaire - the Crown of Ivy - to Oriane, will need fighters and sorcerers of the highest calibre and greatest valour...



There you go! Hope that has provided you with some interesting ideas about this world and creating your characters. :D


Character Profiles


For ease of finding them as the OOC gets bigger, here are the current players' character profiles.


Player: Nessa Arandur

Character Name: Torin of Hyria

Physical Description: Thirty years old and six feet tall, Torin is one of the larger women in Hyria, and she uses this to her best advantage. Proportionate in every way, Torin has a mane of copper hair that is her only vanity. Powerfully muscled and lithe as a mountain cat, Torin wears whatever clothing is native to the region where she travels. She wears gold rings in her ears and a leather headband to hold her glorious copper locks away from her face.

Physical Skills: Torin has unparalleled fighting skills with many weapons, such as the sword, shield, bow, staff (throwing and fighting), spear, mace, and axe. Torin has amazing endurance and good general knowledge. Raised as a strategist and tactician, Torin is a natural leader and commands attention simply by being present. She has had experience as a hunter and tracker and has spent the last ten years travelling Sandoria, hiring out herself and her skills to whatever cause she deems worthwhile.

Brief History/Bio: Torin hails from Hyria, the third largest city in Khorus. Despite living in a country where magic and knowledge are so prized, Torin never showed an interest in following her mother's path of magic and priesthood and was raised in the grand tradition of warriors. At the age of fifteen she participated in the Siege of Stygthia and played an integral part in the taking of the mountain town from the crazed Korshem Barbarians.

Character Flaws: Torin’s values lie in whatever will bring her fortune and glory. Some call this selfish and self-serving, and she would be the first to agree. “Why do it,” she would ask, incredulous, “unless you get something out of it?” There is little sense appealing to her sense morality in order to win her to a cause. She can be quite callous in her self-servile attitude, believing the problems of others to be just that – their problems. Unless, of course, something worthwhile is in it for her.

Character Strengths: Despite these flaws, Torin is fiercely loyal to those who are loyal to her. This has won her the hearts of many, and the fear of those in power everywhere, for Torin is not one to aim low in her ambitions, and among the warrior castes of Sandoria her strength and valour are renowned. Totally independent and confident, Torin also loves a good drink and a joke. Her hearty laughter is well known throughout Sandorian taverns.

How your character spent the last week before the RP/story began: A friend and mage from Khorus City hired Torin to find her passage to the Sanbayan city of Junongo. As her friend expects to be there for months, Torin left the friend in the hands of her trusted contacts in that city and took up an offer of employment from Captain Cherry Dianasri of the fast merchant vessel The Fleet Runner.


*****

Player: Raveneye

Character Name: Alathiel de Murihand

Physical Description: True to her Sylvanlander heritage, there is nothing ugly, unrefined, or vulgar in Alathiel’s manner, appearance, or speech. Her shimmering silver-blonde hair is nearly as luminescent as an opal; her eyes are stunning lavender, her stature willow-thin. She speaks in a low, silk-smooth voice and glares with cool disdain. When at her studies in the University (since there’s only one, it doesn’t need a name), she wears the dull flowing robes of the students, the pale blue sash of a Weather Mage, and the dark green sash of an Earth Mage. But when she can shrug out of these ugly garments, she prefers the traditional silk gowns and delicate silver and bejeweled ornamentation of her own people, which she procures at great cost, living so far from New Sylvanland.

Physical Skills: Alathiel studied Earth Magic from a young age under her mother, the Lady of House de Murihand, whose skill with healing and the Earth Touch brought her family fame and fortune. But Alathiel’s own true talent lies in the Ways of the Wind. Her nickname was "Tempest," after her ability to call small storms of rain and wind at an early age. After becoming a student in the University, she also dabbled in the dark arts, secretly, and was trained in the use of the mage staff, a quarterstaff that a sorceress may charge with the life essence of her surroundings, or even of herself, to devastating effect upon her foes.

Brief History/Biography: When Alathiel was 16, her strong-willed mother claimed that she and her House were the next in line as heirs of the governorship of the glorious city of Gemguard. The dispute could not be settled in council, and so the two opposing families resorted to strength of arms and spells.

Queen Alia de Thaeryn, from her seat in Queensjoy, sided with the opposing faction. Alathiel’s mother, along with Alathiel’s older brothers and sisters were captured through treachery and sentenced to a lifetime in a magical prison. Alathiel and a younger brother escaped, running north across the Kadghesti border and now live in exile, forbidden by royal decree from ever returning to New Sylvanland.

Alathiel’s training in the Earth Touch helped her and her brother survive in the wilderness, until a Khorusian mage noted Alathiel’s skill and took her to the University, where she flourished. Her brother, however, took to the streets, where he has risen in the black market sales of forbidden magical items – of which Alathiel makes frequent use. Their deepest desire is to find a way to avenge their indignity and exile upon their mother’s enemies.

Character Strengths: Being solely dedicated to her studies in magic and artifacts, she rose swiftly in renown among her peers at the University, though she is merely 26. Her expertise in certain ancient artifacts is coveted by the scholars of the land. She is single-minded in any task she takes up, driven to achieving her goal at all cost (the drawback being that she has a tendency to push herself and her students to dangerous limits). Related to this, she is independent, methodical, a perfectionist.

Character Flaws: True to her heritage, Alathiel is vain and quickly dislikes or shuns anyone outside her own culture and religion (religion being loyalty to the Sylvanlander Moon Goddess). This leads people to rightly perceive her as haughty and snobbish. She is hot-tempered and self-absorbed. Hiding under this unlikable façade, she is extremely uncertain of the world around her, both b/c of her heritage and the traumatic loss of her family. She closes herself off from friendships, feeling she can’t trust anyone but herself and her elusive brother.

How this character spent her last week before the RPG begins: Alathiel was happily delving into her studies of a particular artifact and seeing to her apprentices’ progress, when she learns of Torin's plan to claim this legendary Dominion Jewel for Oriane. Will not such a jewel help Alathiel and her brother achieve their own purposes?


*****

Player: Whiteknight

Character Name: Mizuke Kyoko Nayamichi

Physical Description: A slender, wiry yet beautiful young woman with straight black hair reaching the middle of her back and piercing blue eyes. She stands a mere five feet, three inches tall. Usually wears practical clothing.

Physical Skills: She has no fighting experience whatsoever, having never needed to hold a weapon. She is more prone to reading and writing and fighting. She prefers reading to violence.

Brief History/Bio: Mizuke is terribly unhappy because her father is a well-known metalsmith in the Janjing Islands and she abhors violence in all forms. Born of a noble family, she does not lack for coin. She wishes to exercise her brain and does so often attending the best schools money can buy in her region. Her older brother (senior by five years) is training to be a diplomat. Her father is rather taken with his status in Janjing society, even though he is only known in the outer circles of influence at the Emperor’s court. Mizuke’s mother is also a woman of steel and bestowed with a quick tongue, something Mizuke has adopted quite liberally.

Character Flaws: Mizuke’s intelligence combined with years around her acid-tongued mother has resulted in her having an extremely clever mouth. She tends to speak before thinking through the consequences of her words. Her inability to swing a sword (or any other weapon for that matter) does not help her melee defensive capabilities.

Character Strengths: Her intelligence. She has a quick mind (even if she isn’t afraid to speak it) and occasionally helps her brother solve problems with his studies. Mizuke recently discovered a talent for magic and is trying to control her burgeoning power. She also notices the attention she receives from the male community and uses her beauty to her advantage.

How your character spent the last week before the RP/story began: Mizuke is trying to develop, control and hide her powers from her family. Her thirst for knowledge is getting the better of her and to make matters worse, her father is considering her ready for marriage to the social butterfly, Ren. The attention of a high-powered suitor close to the Emperor has really made her father see money symbols and influence. She isn’t interested in marriage whatsoever. She is too concerned with the wondrous magic at her fingertips... if only she doesn’t hurt someone with it by accident first!


*****

Player: Reid

Character Name: Ubuntu ("I am because you are")

Physical Description: A young girl, between 14 and 17, Ubuntu stands 5"4' but is clearly not yet fully grown. She has bright green eyes, light chocolate skin, and shoulder length dreadlocks that have ruined her otherwise thick straight black hair, which she hates so has never brushed. She wears a barely-there scrap of leather made from the rare, vicious mountain lion wrapped around her hips as a skirt and tied with a woven leather sash. The modesty of her otherwise bare chest is protected by a necklace made of hundreds of bone beads and seeds threaded through thin leather strings. She has a small sickle tucked into her sash, a jewelled dagger tied to her right ankle with a thong of leather. She has a bow and a quiver of arrows, and a water bottle slung across her back.

Physical Skills: Ubuntu was trained by her mother in the ways of the Sangoma. She can make mooti to heal and to kill, and an call upon her dead ancestors to protect and advise her. Born at an auspicious time, Ubuntu is gifted with the Sight. She can summon demons to do her bidding but at great cost to herself. She has no need of a formal education as anything her enemies know can easily become her own knowledge. She is a skilled archer: an arrow from her bow never misses its mark.

Brief History/Bio: Ubuntu's mother was abducted by a motley group of travellers and forced to serve as their guide through the barren wasteland of the unforgiving desert. They raped her and left her for dead, but she survived and returned to her village. Things returned to normal, but not for long because her mother discovered she was pregnant. After she had given birth to the child she named Ubuntu, the tribe demanded the child's blood to purge the village of its shame. Her mother fled with Ubuntu into the wilderness where they lived together, alone in the wilds, travelling in disguise until Ubuntu reached maturity.

Character Strengths: Ubuntu is calm and quiet, hardly ever uttering a word. She has a great understanding of nature, and can communicate with animals. She is very comfortable with her own company and feels no need of companionship.

Character Weaknesses: Ubuntu dislikes people, but more than that she hates men. All men. She would see a world with out them if she could. She belongs nowhere, has no ties to anything, but this does not worry her. Ubuntu's whole life is fuelled by revenge.

How your character spend the last week before the RP/story began: Ubuntu's one and only attachment to earth and life, her mother, secretly sacrificed herself, giving up her physical body so that she can guide Ubuntu from the spirit world. Ubuntu's visions have announced a group of travellers nearby and she is preparing to meet them.


*****

Player: Dimetrix

Character Name: Jian Wei

Physical Description: Strong and agile. He is muscled but not bulky. His hair is short and black and his eyes are brown. He is good-looking but nothing above average. He wears a red tunic and brown pants fastened with a belt.

Physical Skills: Jian Wei is a master of the 'Ba-Gua Fist' and 'South Shanlin Fist' styles of Janjing Martial Arts. Due to a magical stone embedded inside his chest, Jian has the ability to transfigure his arms and legs to those of a dragon.

Brief History/Bio: Jian Wei is an outlaw. Once a vassal for the Lord Feng Xie, he was deemed a traitor when he pleaded with Feng Xie to stay his hand in the matter of the killing of the last of the Janjing dragons. Once a great race of unparalleled majesty, many dragons were hunted down because there was a belief that consuming the heart of a dragon would grant one immortality and power beyond measure. Of course, the Emperor of Janjing would not allow any but himself to consume the heart of a dragon but many lords did so secretly. Jian Wei lead a battalion of soldiers to subdue the beast and succeeded. He ordered his soldiers to secure the perimeter and await Feng Xie's arrival so that he could be alone with the great beast. Weak and pinned under many ropes, the dragon reasoned with Jian Wei. Jian took pity for the mythical beast that lay dying in front of him, but he could not betray his lord. He decided to reason with Feng Xie but his naivety was met with great anger. Feng Xie immediately ordered the death of Jian Wei on the spot. The dragon would not watch Jian sacrifice himself to save him and so transferred his magical essence into Jian's body. The magical essence crystallized and embedded itself into his chest, giving him a great surge of power. Unable to control it, the magical shockwave pulsed through the land,killing all the men in the area. The emperor has labeled Jian Wei a lord-murderer and placed the largest bounty the country has ever known on his head. Jian has been on the run ever since.

Character Strengths: Jian Wei is very honorable and determined. He is fearless and fights for what he deems is right.

Character Flaws: Jian Wei can be very stubborn and overconfident.

How your character spend the last week before the RP/story began: Jian Wei has been spending the last month hiding in the city of Junongo in the company of thieves and bandits. He rues the life of an outlaw and is undecided on what he would do next.


*****

Player: Music Soul

Character Name: Shiri Cian

Physical Description: Shiri is tall and lean, often with a golden tan from spending so much time outside. She wears her jet black hair medium length and unbound. And no matter what the weather is she will wear a black long coat. Her eyes are a pure brilliant blue although when she is using magic they shift to a grey tone.

Physical Skills: Shiri is excellent on horseback. She is fairly agile and surprisingly strong for how thin she is. With lightning fast reflexes and knowledge of both single and twin blade styles she prides herself on swordsmanship. When fighting with only one sword she is ambidextrous and will switch hands in the middle of an attack. If needed she will use hand to hand, although she uses her feet more than her hands, as well as a stunning number of small knives that she has hidden on her person at all times. While she is a mage she doesn’t often use magic in a fight unless absolutely necessary, although she has no issues with using it for everything else. She claims no element although she has mastered a spell she calls sidestepping, where she steps outside of herself and into the energy of something else, such as the forest, or a bird flying overhead.

Brief History/Bio: Shiri does not often talk about her past, preferring to keep it to herself.

Shiri was born in Lothaire, the 8th daughter of a family that was noble in name but owed far more in debt then they had ever had. When things became truly desperate, to the point where they only had claim to a single mountain cabin. A few months before she turned 16 her mother sold her to outlaws in exchange for enough money to get the remaining family out of debt. After about a month the bandits left her out on a massive rock as bait, thinking her dead. It was there that her magic first appeared, allowing her to escape the pain and intertwine herself with the forest. When a dragon came the bandits thought they had the biggest payday of their life. Shiri got her revenge when the dragon killed every single one.

The dragon sent several people from a village who believed that dragons were one step short of being divine. She spent two years with them before the dragon was killed by a group of dragon hunters and his massive hoard divided among the villagers. Soon after the dragon hunters had a string of bad luck, ending with their ship going down in a storm. Using a portion of that Shiri enrolled in the University. She was enrolled for two years before leaving. Since she has wandering, seemingly without a goal. Her mother, when she found her, was horrified and cast her out of the house, claiming that Shiri was filthy, disgraced, and not fit to be anything, let alone a mage. She conveniently forgot that it was her fault in the first place that Shiri was that way.

Character Flaws: Shiri is distrustful and will rarely open up to someone. She also hates to admit to any weakness, including injuries. She has a love of shiny and valuable objects, and with a combination of stealth, slight of hand, and magic, they often end up in her possession.

Character Strengths: While most might count Shiri’s uncaring act as a weakness it often works more as a strength. She does not get emotions involved in disputes and is not quick to anger. She also doesn’t often give away what she is actually feeling or thinking. Shiri is honorable when it comes to keeping promises and will stand by anyone who she counts as her friends. Shiri believes strongly in not attacking anyone who is unable to defend themselves, and will even out the odds of a fight when she can, even if she doesn’t know who or why the fight is about.

How your character spent the last week before the RP/story began: She spent the last week wandering the coast line and a few port cities and listening to the various tales regarding the present state of the world.

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#2 User is offline   Vallen Tris Icon

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Posted 18 March 2009 - 01:12 PM

Count me in! Just a question for clarification on the animal companion, are you looking for RL animals or mythical beasts?


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#3 User is offline   Nessa Arandur Icon

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Posted 18 March 2009 - 03:24 PM

Gah, I didn't catch that! Just forget you saw it (I just copied and pasted the template from Plight of the Bacc and forgot to erase that bullet point).

Glad to have you on board! I will work on my character profile today and hopefully have it posted by tonight. B)
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#4 User is offline   Nessa Arandur Icon

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Posted 19 March 2009 - 12:16 AM

My character profile is ready! :D


:prdo: Name: Torin of Hyria

:prdo: Physical Description: Thirty years old and six feet tall, Torin is one of the larger women in Hyria, and she uses this to her best advantage. Proportionate in every way, Torin has a mane of copper hair that is her only vanity. Powerfully muscled and lithe as a mountain cat, Torin wears whatever clothing is native to the region where she travels. She wears gold rings in her ears and a leather headband to hold her glorious copper locks away from her face.

:prdo: Physical Skills: Torin has unparalleled fighting skills with many weapons, such as the sword, shield, bow, staff (throwing and fighting), spear, mace, and axe. Torin has amazing endurance and good general knowledge. Raised as a strategist and tactician, Torin is a natural leader and commands attention simply by being present. She has had experience as a hunter and tracker and has spent the last ten years travelling Sandoria, hiring out herself and her skills to whatever cause she deems worthwhile.

:prdo: Brief History/Bio: Torin hails from Hyria, the third largest city in Khorus. Despite living in a country where magic and knowledge are so prized, Torin never showed an interest in following her mother's path of magic and priesthood and was raised in the grand tradition of warriors. At the age of fifteen she participated in the Siege of Stygthia and played an integral part in the taking of the mountain town from the crazed Korshem Barbarians.

:prdo: Character Flaws: Torin’s values lie in whatever will bring her fortune and glory. Some call this selfish and self-serving, and she would be the first to agree. “Why do it,” she would ask, incredulous, “unless you get something out of it?” There is little sense appealing to her sense morality in order to win her to a cause. She can be quite callous in her self-servile attitude, believing the problems of others to be just that – their problems. Unless, of course, something worthwhile is in it for her.

:prdo: Character Strengths: Despite these flaws, Torin is fiercely loyal to those who are loyal to her. This has won her the hearts of many, and the fear of those in power everywhere, for Torin is not one to aim low in her ambitions, and among the warrior castes of Sandoria her strength and valour are renowned. Totally independent and confident, Torin also loves a good drink and a joke. Her hearty laughter is well known throughout Sandorian taverns.

:prdo: How your character spent the last week before the RP/story began: A friend and mage from Khorus City hired Torin to find her passage to the Sanbayan city of Junongo. As her friend expects to be there for months, Torin left the friend in the hands of her trusted contacts in that city and took up an offer of employment from Captain Cherry Dianasri of the fast merchant vessel The Fleet Runner.

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#5 User is offline   Nessa Arandur Icon

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Posted 20 March 2009 - 07:31 PM

Okay, I've added some information into the first post to give you all an idea of the world. I look forward to seeing some character profiles soon. :)
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#6 User is offline   Vallen Tris Icon

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Posted 23 March 2009 - 01:42 PM

As soon as you said Conan's "Hyborean Age" I thought, tall warrior woman, but you seem to have that role covered. I don't know if I can resist role playing a warrior woman but maybe I can do a different twist on it.


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#7 User is offline   Nessa Arandur Icon

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Posted 24 March 2009 - 12:03 AM

View PostVallen Tris, on Mar 24 2009, 07:42 AM, said:

As soon as you said Conan's "Hyborean Age" I thought, tall warrior woman, but you seem to have that role covered. I don't know if I can resist role playing a warrior woman but maybe I can do a different twist on it.

That would be great! My character is pretty stereotypical, so I'm really looking forward to seeing you do something unique with another female warrior character. :D :fencing:
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#8 User is offline   Nessa Arandur Icon

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Posted 29 March 2009 - 12:42 PM

This is just to let everybody know that I might be away from the internet for about a week, so if you post an expression of interest and I don't get back to you in a timely fashion, that's why. :)
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Posted 30 March 2009 - 09:06 PM

Minor Character:


:prdb: Name: Dun

:prdb: Physical Description: Tall, long crooked nose, thick white hair and beard, brown eyes set deep in the face. Plant-fiber rope sandals strapped up the calves, long, soft fabric wrapped and tied about the body dyed orange and red. Blue, red, yellow and green beads patterned around the neck, fat gauges in the ear lobes filled with chiselled stones and tree roots, an arm band made of polished metal is woven around his left arm. Steady gait, long reach, old face, young eyes, proud carriage. Dun smiles, cracked yellow teeth and blood red gums. His skin is thick, dry and dark. He has a walking stick that he claims possess magical healing powers. He also claims to be a shape-shifter. Woven into his hair and beard are sweet smelling roots and leaves as well as colourful flowers.

:prdb: Physical Skills: Dun the Wanderer is strong for his age. He can craft a multitude of traditional instruments from the region of his birth. Intuitive sense of direction aids him in the open lands as he prefers to avoid the main roads and byways. His affinity to animals, canines in particular, is probably his most renowned attribute: in
Sanbaya he is affectionately called Cur-Tongue Dun by numerous citizens from the cities (in the Wastes and Mesas he is known by his traditional name 'Dun Dwedje si Doro Dun', which has no literal translation into the common languages). Dun has good eyesight and some skill with a sling, with which he hunts small birds and mammals; he is also a skilled trapper.

:prdb: Brief History/Bio: Born in the Gudimba Wastes to a womyn with four husbands, none of whom was unquestionably his father. Left the tribe at the age of sixteen because of a love-child in Ilkumbi. When the child died he travelled far and wide across the continent, fathering at least ten more children along the way. He settled in Junongo where he began capturing and taming the wild dogs from hill-country nearby, producing three or four distinct breeds. His largest breed became rather popular as a hunting dog in the northern countries - specifically Lothaire - and eventually he found himself in quite good standing, financially. With little need for all his wealth, it accumulated for nearly twenty years, during which period he sired another dozen children with as many womyn. At the age of forty, he left all but a male and female of each breed and all of his riches to his closest and oldest son, whose name is not known. He has been travelling the world since then. Only two of his original dogs are still alive, though he has a number of pure-bred and mixed pups.

:prdb: Character Flaws: Tends to look down on others as simple-minded. Often grossly exaggerates his past to amuse himself, and with his old age he finds it difficult to keep fact from fiction. Some call him a blatant liar, though I personally am of the opinion that he's just going senile.

:prdb: Character Strengths: Patience and an easy smile, generally good luck.

:prdb: How your character spent the last week before the RP/story began: Camping in the Elburz Forest. Little worth commenting. Has become acquainted with a small community of simple forest dwellers, and also discovered the delicate texture and flavours of the fat local songbirds.

This post has been edited by YWHW: 30 March 2009 - 09:08 PM

you are the product of incestuous rape. just remember that the next time you're feeling high and mighty.

#10 User is offline   Vallen Tris Icon

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Posted 31 March 2009 - 08:11 AM

I've started my character profile but it's crunch time for the contest entry and I've barely started it. I'll post my profile up after I submit my story. Sorry.


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#11 User is offline   Nessa Arandur Icon

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Posted 03 April 2009 - 04:06 AM

View PostVallen Tris, on Apr 1 2009, 01:11 AM, said:

I've started my character profile but it's crunch time for the contest entry and I've barely started it. I'll post my profile up after I submit my story. Sorry.

That's fine with me, Vallen. It's great to have respondents, but I have had little time to spare at the moment and I'm not in any hurry. I'm happy to get more committed when there are more participants. Maybe more people will want to join after the contest is over. :)

@ YWHW ~ Dun sounds good. As I recall, you don't mind waiting a bit to start either, but feel free to flesh out your character as much as you might desire in the meantime, and contact me with any ideas you might have for Dun in the story. :)

En garde! :fencing: :D
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#12 User is offline   Kantarra Icon

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Posted 09 April 2009 - 02:54 PM

I would like to join this role play, but i don't know if i would have the time to as i would be travelling in a few weeks down south. Maybe if a new one comes up when i have settled i'll join in. :)
Life is about learning, gaining wisdom and understanding the consequenses that surround us......

#13 User is offline   Nessa Arandur Icon

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Posted 09 May 2009 - 05:55 PM

I was just thinking about writing some short stories based in this world, perhaps with my role-play MC, just to get myself settled back into writing and into this new world. I'm reading lots of Conan stories at the moment, which I believe has facilitated this desire. B) :lol: I wonder if writing such stories would get people interested in this RP.
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#14 User is offline   Nessa Arandur Icon

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Posted 15 June 2009 - 10:07 PM

I've altered this role play, once known as the Crown of Ivy RPG, so now it is an open role play called The Sandorian Adventures, with the plot line being optional. Have another read through of the first post and see what you think, then if you want, feel free to post your character profile and start posting in the ASC!! :D
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#15 User is offline   khaxzan Icon

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Posted 16 June 2009 - 08:00 AM

^_^ Wow, there was lot of work put into this.

#16 User is offline   Nessa Arandur Icon

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Posted 20 June 2009 - 09:06 PM

View Postkhaxzan, on Jun 17 2009, 01:00 AM, said:

^_^ Wow, there was lot of work put into this.

Yes, there was, but don't let that discourage you from jumping right in! That information is meant to just be a basic guide for history and so forth, if anyone wants it. :) You can all make up the other details as you go. ^_^
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#17 User is offline   Raveneye Icon

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Posted 26 July 2009 - 01:21 PM

Hey, Nessa, if I'm gonna get involved in all this RPG business, I've got some questions. The first one may sound pretty stupid. What are OOC and ASC? The second, if I want my character to be a magic wielder, what kind of magic system did you have in mind? One based on the elements? One that is purely spell/study-based? And what kinds of consequences are there for using magic? That kind of thing. And since I'm such a book/study freak myself, I'd like a character to be a part of this university. Has it got a name? Granted, I haven't read every little bit of this thread, so I may have missed these answers somewhere.

And BTW, I congratulate you for the cultures you've put together. They inspire all kinds of ideas and possibilities. Well done. Now I wish I've read Howard's work. (Isn't he the author of the Conan adventures?)

I love building characters, far more than writing stories about them. So I'm getting really excited about these profiles. Since I'm considering another novel at present, this is the perfect opportunity to flesh out some characters and draw out new ideas.
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Posted 26 July 2009 - 07:16 PM

View PostRaveneye, on Jul 27 2009, 07:21 AM, said:

What are OOC and ASC?

No questions is stupid, Raveneye! Especially not for seekers of knowledge such as ourselves! ^_^ OOC stands for Out of Character. That is the thread where everything goes on that is not a part of the actual story itself. ASC stands for Actual Story Content. That's the thread where the story and only the story is posted. So if somebody wishes to make a note about what they've just written or what they want to write, or has a questions for the other members, she would post that in the OOC (like you've done). Her actual story writing within the world would all go in the ASC. If you haven't checked it out already, the Legendfire roleplaying documentation is >HERE<. :D

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The second, if I want my character to be a magic wielder, what kind of magic system did you have in mind? One based on the elements? One that is purely spell/study-based? And what kinds of consequences are there for using magic?

These are all details we can create as we write. I had in mind a system where magic is a very instinctual thing. That is, people who are untrained could probably call up a wind or hail or something if their emotions run hot, but then all mages must have self control and control of their magic, because that wind could just as likely turn into a tornado i(or collapse into nothing) f they don't know what they're doing. The more you know about the world, the more you can effect the world around you, like weather systems and so forth. Sorcerers who are healers must study anatomy and physiology just like a doctor here because they still have to know what they're doing - the finer their knowledge, the finer the work they can do. A novice at magical studies might be able to close a wound, but might not have known enough to expel any contamination, etc. Understand? Someone here who's never done First Aid might pull out an implement that has impaled a person's arm, but in doing so might sever a major artery and the injured person could die that way. So magic can be done by anyone with the ability, but to do useful things with it, one needs knowledge. With the right knowledge... who knows how far people could go? :devil2:

Sciences and mathematics and geometry etc. are all classed as 'sorcerer's knowledge'. Others learn them too, if they really wish to learn, and there is a whole class of mundane craftspeople who use these sciences for mechanical advances like building and smithing, etc. Having said that, the world is supposed to be set in a time like the Middle to High Medieval Period (pre gunpowder). I'm not too fussed about the details, as long as people don't start blowing each other up with cannons and guns etc. *Edit - oh yes, as for price, I would say that a reasonable amount cost must be exacted for using magic. I was always intrigued by Robin Hobb's idea of magic that is addictive. Perhaps overuse can cause people to give themselves up completely to the magic River that flows through all things (or whatever).

Let's see... how about heavy use brings exhaustion just like a physical effort would, only more mental confusion - they're not 'really here' so much after a heavy magical working. That brings an element of immediate danger to the mix. If they're surrounded by enemies and need to work a heavy magical spell, there is significant risk that they won't be alert or 'with it' enough to deal with another threat. Help? :unsure:

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And since I'm such a book/study freak myself, I'd like a character to be a part of this university. Has it got a name? Granted, I haven't read every little bit of this thread, so I may have missed these answers somewhere.

Actually, I'm not sure it does. Maybe you should give it one. :D

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And BTW, I congratulate you for the cultures you've put together. They inspire all kinds of ideas and possibilities. Well done. Now I wish I've read Howard's work. (Isn't he the author of the Conan adventures?)

Thanks! I love hearing about it when people get inspired by my worlds. I know I love getting inspired when I read books and see what other people have come up with. Yes, Howard is the author of the Conan stories. I was reading them and thought it would be cool to write a character in a world like that, where it's all wars and barbarians and strange encounters with cults and kings and monsters. ^_^ It doesn't matter that you haven't read his stories, that was just the spark to the tinder for me to get this RPG going. The rest is up to us. ^_^ ^_^

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I love building characters, far more than writing stories about them. So I'm getting really excited about these profiles. Since I'm considering another novel at present, this is the perfect opportunity to flesh out some characters and draw out new ideas.

Awesome! I look forward to seeing them! And you don't have to post them all at once in the OOC or anything - I've introduced at least two characters already who don't have profiles - they're just NPCs (non-player characters) which anybody can use.

It's funny, I imagined a different beginning to this RPG, but then I just started writing from Morion's POV and the story kept building... Torin wasn't meant to be on a ship, but on land! :P But this is better, I think. More interesting. So things don't have to be planned too heavily - sometimes it's better to just write. :D

Woohoo! I look forward to reading your post! :D Are you planning on creating your own storyline, or will you be joining in on the generic one? *bounces excitedly* :b:
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Posted 27 July 2009 - 07:59 AM

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Are you planning on creating your own storyline, or will you be joining in on the generic one? *bounces excitedly*

Heck, I was planning on joining the generic one. It's plenty to get my imagination going. And the character I have planned will cause all kinds of conflict, b/c she's selfish and has designs on this Dominion Jewel for herself. mWahahaha!!!
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Posted 27 July 2009 - 03:44 PM

View PostRaveneye, on Jul 28 2009, 01:59 AM, said:

the character I have planned will cause all kinds of conflict, b/c she's selfish and has designs on this Dominion Jewel for herself. mWahahaha!!!

MWAHAHAHAHA! :devil2: Sounds awesome! I can't wait for her and Torin to meet. Torin's a mercenary... a temptation like this will truly test her mettle!
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.C.Debaser Icon : (Yesterday, 05:57 PM) well i better get going, ive got exams today ><
The_Wolf Icon : (Yesterday, 05:57 PM) nice :) I've got a couple of characters from my script I can use
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.C.Debaser Icon : (Yesterday, 05:53 PM) in fact you only just missed a fic contest a couple weeks ago
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The_Wolf Icon : (Yesterday, 05:51 PM) I will :D
The_Wolf Icon : (Yesterday, 05:51 PM) *shares with DB*
.C.Debaser Icon : (Yesterday, 05:51 PM) so, think youre going to try your luck at the poetry contest?
.C.Debaser Icon : (Yesterday, 05:51 PM) Very good *passes wolf a cookie*
The_Wolf Icon : (Yesterday, 05:50 PM) and I promise I won't be bad
The_Wolf Icon : (Yesterday, 05:50 PM) I'll love being here ^_^
.C.Debaser Icon : (Yesterday, 05:50 PM) yeah LF is pretty relaxed with censorship as long as you dont do anything completely disgusting :lol:
.C.Debaser Icon : (Yesterday, 05:49 PM) oh yeah
The_Wolf Icon : (Yesterday, 05:49 PM) writingforums.org
The_Wolf Icon : (Yesterday, 05:49 PM) it's not as strict
.C.Debaser Icon : (Yesterday, 05:49 PM) which one was that?
The_Wolf Icon : (Yesterday, 05:49 PM) loving it :) it's a lot nicer than the other forum I was on.
.C.Debaser Icon : (Yesterday, 05:48 PM) so, liking the forums so far?
The_Wolf Icon : (Yesterday, 05:48 PM) no worries DB :)
.C.Debaser Icon : (Yesterday, 05:47 PM) btw wolf, ive only got a few minutes. im supposed to heading to school in a few
.C.Debaser Icon : (Yesterday, 05:47 PM) sounds exciting
The_Wolf Icon : (Yesterday, 05:47 PM) not much - just waiting to hear back from a production company about my script synopsis that I sent them today
.C.Debaser Icon : (Yesterday, 05:46 PM) whats up?
The_Wolf Icon : (Yesterday, 05:45 PM) hey DB :)
.C.Debaser Icon : (Yesterday, 05:44 PM) hey james
.C.Debaser Icon : (Yesterday, 04:47 PM) omg I finally broke my personal best for word count. It was 6000andsomething. My new record is now 10028!!!
.C.Dreaming of ... Icon : (Yesterday, 01:59 PM) I had a dream last night that I hopped a train and went south. Took me forever to wake up. I really was concerned I had done it.
Eeonita Icon : (Yesterday, 12:46 PM) I can't seem to shake off this feeling that I'm still sleeping. What can I do awake that I absolutely cannot do while sleeping? I need to convince myself lol
Eeonita Icon : (Yesterday, 12:08 PM) I'd never see another chocolate bar for the rest of my life, then!
friesaregood Icon : (05 September 2010 - 09:57 PM) Offer yourself a chocolate bar if you write a short story you can be proud of. :)
.C.Dreaming of ... Icon : (05 September 2010 - 09:48 PM) I won. Against medicated writers block no less. Now all I need in motivation
friesaregood Icon : (05 September 2010 - 09:47 PM) lol, did it at least help with the writers block?
.C.Dreaming of ... Icon : (05 September 2010 - 09:09 PM) I once used NaNo to get through a year long writers block. Still didn't get very far. Not sure why.
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